1. Offline

    BioRage

    Achievements:
    6
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    +111 / 18
    What more is there to add?

    *Cough NinjaZidane I'm still waiting for you know what >_>.
  2. Offline

    Rudedoggx

    Achievements:
    3
    Ratings Received:
    +3 / 1
    Where can I find more textures for this plugin? Yes, I see the EnderPack but what else is available?
  3. Offline

    maniacmusic

    Achievements:
    6
    Ratings Received:
    +125 / 14
    NinjaZidane Can you upload the latest build please?
    You should also update this thread since you renamed the plugin and created a new Git repo.
  4. Offline

    Zidane
    • Spout Team
    • Vanilla Team
    • Moderator
    • Plugin Dev

    Achievements:
    7
    Ratings Received:
    +406 / 42
    Yes I was about to do so...I have slowly been recovering from...pretty much the flu (without the stomach virus part thankfully) and am getting back to speed on things.

    I need to update RandomMobs to the new event system before I push a RB.
  5. Offline

    maniacmusic

    Achievements:
    6
    Ratings Received:
    +125 / 14
    Oh good to hear you are better and the development continues. :)
  6. Offline

    PH0T0Nman

    Achievements:
    2
    Ratings Received:
    +5 / 1
    Soz probably obvious questions but whats the difference between this and randomcreatures?
  7. Offline

    Zidane
    • Spout Team
    • Vanilla Team
    • Moderator
    • Plugin Dev

    Achievements:
    7
    Ratings Received:
    +406 / 42
    Randomcreatures? RandomMobs perhaps?

    The only difference is that this plugin brings RandomMobs to Spoutcraft and isn't limited by just what is in your texture pack. I also let you fine tune what textures your user's see with permissions :p.
  8. Offline

    maniacmusic

    Achievements:
    6
    Ratings Received:
    +125 / 14
    I would like to see the ability to change the damage and health of each re-textured mob.
  9. Offline

    PH0T0Nman

    Achievements:
    2
    Ratings Received:
    +5 / 1
    So when you say "isn't limited by your texture pack" do you mean you can use numerous texture packs to make different looking mobs?

    @manicmusic Me thinks that would be hard :p
  10. Offline

    Denkfaehigkeit

    Achievements:
    3
    Ratings Received:
    +4 / 0
    Recreate damage system from scratch with custom one, allow for configuring and detection of differences in textured and non-textured mobs. Hm.. might be.
  11. Offline

    Zidane
    • Spout Team
    • Vanilla Team
    • Moderator
    • Plugin Dev

    Achievements:
    7
    Ratings Received:
    +406 / 42
    RandomMobs for Spout actually takes in links to external textures to skin mobs. I want to switch it to a file based solution but seeing as the file manager is a little lacking with SpoutPlugin...this might not come till RandomMobs for SpoutServer.

    Idk...we will see, I am going to look into it more after I port RandomMobs to the new events system and push a new RB.
  12. Offline

    Zidane
    • Spout Team
    • Vanilla Team
    • Moderator
    • Plugin Dev

    Achievements:
    7
    Ratings Received:
    +406 / 42
    v18 Release
    • [Bukkit] Update for Craftbukkit 1.1-R1, SpoutPlugin v721, and Spoutcraft v1081.
    • [Bukkit] Renamed the project to RandomMobs to better symbolize its' focus.
    • [Bukkit] Upgraded to new events system in Bukkit.
    • [Bukkit] Slimmed skinning method down greatly, it is far faster and more accurate now.
    • [Bukkit] FIX: small math mishap with skinning algorithm.
    • [Bukkit] FIX: formatting with built-in menu.
    • [Spout] Started work on a SpoutAPI port so RandomMobs works on SpoutServer.
    No config file regeneration needed if coming from v11 (besides changing the name in the comments per style)...else you will need to regenerate the config. If unsure, regenerate the config just to be sure.

    Download it here
  13. Offline

    BioRage

    Achievements:
    6
    Ratings Received:
    +111 / 18
    Another useless plugin.

    /sigh.

    trololol :) <3

    Keep up the good work!
  14. Offline

    Flenix
    • Iron Donor
    • Stone Donor
    • Dirt Donor

    Achievements:
    5
    Ratings Received:
    +30 / 1
    Can you set each retextured mob to have its own Entity ID? (Maybe you already do?)
    That would make it much easier for other plugins to hook it. For example ModDamage could set their health and damage individually - a mob drop plugin could control the drops and maybe even a region based plugin could control where they spawn (Such as scarier looking, harder hitting mobs underground)

    They ARE all things you could do within this plugin, but especially with the damage one it could clash with others :p Also with custom ID's we could probably specify which we spawn. Maybe even using spawn eggs...? :D
  15. Offline

    Jargon

    Achievements:
    5
    Ratings Received:
    +43 / 5
    This error is throwing on startup:


    2012-02-02 16:52:47 [ALLVARLIG] Could not pass event org.bukkit.event.entity.CreatureSpawnEvent to RandomMobs
    org.bukkit.event.EventException
    at org.bukkit.plugin.java.JavaPluginLoader$103.execute(JavaPluginLoader.java:1026)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:57)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:453)
    at com.inspirenxe.randommobs.bukkit.RMListener.chunkLoad(RMListener.java:87)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.bukkit.plugin.java.JavaPluginLoader$103.execute(JavaPluginLoader.java:1024)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:57)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:453)
    at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:103)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:329)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:175)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:408)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.bukkit.plugin.java.JavaPluginLoader$103.execute(JavaPluginLoader.java:1024)
    ... 14 more
    Caused by: java.lang.NullPointerException
    at com.inspirenxe.randommobs.bukkit.RMListener.creatureSpawn(RMListener.java:110)
    ... 18 more


    DefaultCommands (the dev build) gives a similar error, but during teleportation instead.
  16. Offline

    F4BSE

    Achievements:
    1
    Ratings Received:
    +2 / 0
    Can you make a config detail, thats only that new skin spawn?
  17. Offline

    Wulfspider
    • Spout Team
    • Administrator

    Achievements:
    9
    Ratings Received:
    +1,113 / 111
    Please update your plugin (if needed) and thread to support the latest recommended build.

    Plugins that do not update within a reasonable amount of time will be moved and marked as INACTIVE.

    Latest SpoutPlugin recommended build is 737.
    Latest CraftBukkit recommended build is 1938/1.1-R4.
  18. Offline

    BioRage

    Achievements:
    6
    Ratings Received:
    +111 / 18
    Zidane

    I think Zidane needs to move this to the inactive thread.

    [IMG]
  19. Offline

    moose517
    • Stone Donor

    Achievements:
    4
    Ratings Received:
    +9 / 0
    i'm hoping he can update this as i like it, but there have been many bugs i've experienced.
  20. Offline

    NinjaGrinch
    • Moderator

    Achievements:
    5
    Ratings Received:
    +177 / 26
    Patience, he is working on updating it. :)